Board games hold stories of our past and future.
They are like a universal language that connects people of different backgrounds and generations.
Even after the game ends, we are left with memories and look for conversation.
Through them we grow our understanding of others and the world around us.
We at Korea Boardgames publish and distribute such board games.
Korea Boardgames is involved in board game
development, publishing, distribution, and education.
We introduce fun and recognizable games to Korea while sharing creations of our own around the world.
It is our mission to promote good games, and for this we will always try our best.
Company History
2004
Establishment
2005
Partnership with Mattel
2006
- Partnership with Amigo, KOSMOS
- Entered E-mart (Korean hypermarket)
2007
- Entered Lotte Mart (Korean hypermarket)
- Partnership with Thinkfun
2010
Office relocated to Paju
2011
- Entered HomePlus (Korean hypermarket)
- Partnership with Asmodee
- Started board game publishing
2012
- Consigned service contract with Korea Creative Content Agency
[2012 Game Culture Classroom]
- Partnership with Goliath
- Started exporting
2013
- Established Yongnam, Honam, German office
- Partnered with TVN (The Genius Season 2) for production consultation
- [2013 Game Culture Classroom] consigned service contract
2014
- [2014 Game Culture Classroom] consigned service contract
- Consigned service contract with Korea Research Institute
for Vocational Education and Training, KRIVET
[2014 Remote Real-time Video Career Mentoring]
2015
[Remote Video Career Mentoring] consigned service contract
2016
- [Remote Video Career Mentoring] consigned service contract
- Partnership with SmartGames
2017
- Partnership with Moose Toys, Spin Master
- [2017 Remote Video Career Mentoring] consigned service contract
2018
Partnership with YULU Toys
2019
Partnership with IMC Toys
2020
Partnership with Rubik’s
2022
Partnership with Panini, Ravensburger, Clementoni
2022
Partnership with Devsisters